Category: Meetings

  • Agile Consortium event – Scaling Agile for the Enterprise 2015

    The Agile Consortium Belgium organizes a one day event about “Scaling Agile for the Enterprise” on 22/01/2015 at KBC, Brussels, Belgium.

    All information including program and tickets: brussels2015.agileconsortium.net

  • Agile @ the university (UCL) Show & Tell

    Agile at the university

    Marc explained previously how the UCL computer science department runs their student project as an agile project: teams of 4 students develop an Android application of their own choosing. Professor Yves Deville acted as the customer of the team, Marc Lainez provided agile coaching and the teaching assistants acted as onsite coaches.

    Shortly before the final release of the projects, the university invited Agile Belgium to attend the Show & Tell of the teams.

    agileucl_showntell agileucl_participants

    The project

    Professor Deville explained the context, objectives and challenges of the project: this is a one semester project for 60 students in 15 4-person teams. The students are expected to apply cross-disciplinary skills required to design, build and deliver an application. The project is a practical introduction to both mobile computing and agile, which are new to most of the students. Agile is new for the teaching staff too, they’ve only had a few introductory sessions about agile.

    agileucl_context agileucl_objectivesagileucl_challenge

    The coaches

    Marc Lainez, who had presented agile sessions before at the university, and Agilar helped the teaching team to devise a simple agile process. Every team used the same process and constraints. Octo Technology provided their Appaloosa private app store so that students could publish application updates for their customer, coaches and beta users.

    Running this project in the university with little agile experience entailed accepting some compromises:

    • Automated testing was recommended but not mandatory. Very few teams had any automated tests, which could pose a problem when the applications are developed further
    • Pair programming was recommended, not mandatory. In their retrospectives the students gave feedback on when they would and wouldn’t use pair programming
    • Because the project didn’t have a dedicated room for kanban boards and other information radiators, the teams used an online tool to track progress and collaborate
    • Although the students came up with the ideas for the products, the professor acted as their customer.
    • Because neither students nor teaching staff worked on the products full time, coaching and retrospective time was limited. For example, there were only 30 minutes per team to perform an iteration retrospective and getting ready for the next iteration.

    agileucl_compromises agileucl_retro agileucl_coaches agileucl_coachespro

    The teams and their product

    The first team presented CheckMyBeer, a beer guide and rating application. They liked pair programming and Trello for collaboration and communication and were very motivated as they worked on an application they had chosen. The regular sprints helped them to deliver and avoid “student syndrome

    agileucl_team1a agileucl_team1b

    The second team developed the “Bouboule” game. They also found the project very motivating and liked the prioritisation, estimation techniques and opportunities to change course that agile gave them.

    agileucl_team2a agileucl_team2b

    A third team developed “LLNCampus” a friendlier and more integrated view on the existing data on the campus website.   This has the potential to become the premier way that students get information about courses, lecture rooms and facilities on the campus.

    agileucl_team3a

    The next team developed “Safe Area“, a tool that provides different techniques to keep confidential information on the phone (like keys, codes and passwords) safe. Special mention to the value of regular and fast feedback from your clients and users.

    agileucl_team4a agileucl_team4b

    The final team presented “Treasure Hunt”, an application that allows you to script small “adventures” so that you can create treasure hunts, touristic information or travelogues. Again, the value of rapid customer feedback allowed them to refine their original idea and take their product into unexpected directions. We often discover what an application is (also) useful for by using it. You may discover a whole new market and then “pivot“, as the cool kids say nowadays.

    agileucl_team5a agileucl_team5b

    All the teams have been able to develop and publish an application, using a new methodology and new technology while having only a limited amount of time. There’s never enough time, you discover what your customer needs as you go along, there’s technology churn, tools don’t work as expected, there are team issues… It’s just like real life. 🙂

    You can find all the applications on the UCL/INGI developer page.

    Looking back

    Overall, teachers and students seemed happy with the agile approach:

    • Regular customer feedback made it possible to focus on those few features that really add value, instead of trying to force in all the features you’d imagined needing at the start of the project
    • The customer and coach roles took a lot of time from the teaching staff, but that investment provided value in steering the project and resolving issues. Having a bit more time for retrospectives and sprint preparation would have been useful. One customer, two onsite coaches and one meta-coach all working part-time on the project is not a lot to follow up 15 product teams.
    • Despite the effort required by the process, the structure in two-week sprints clearly helped to focus teams and even out the workload. No more last minute late night hacking sessions. Well… a lot less than usual 🙂
    • Teams experimented with agile practices. Some teams fully applied pair programming, others only used it in some circumstances. Some teams liked standup meetings, others didn’t need them as they paired and collaborated so much already. The important thing is to know what the techniques are, how they work and why you would use them so that you can decide what to use in your context
    • The teams managed to get a product from scratch into the Android marketplace in a few weeks of part-time work. Impressive.

    This is a great initiative by the UCL. I wish more schools and universities allowed their students to experience an agile project. I can only dream of students entering the workplace with a successful agile project under their belt and who think this is the “normal” way of creating products. Professor Deville and Marc Lainez will publish their experiences in a paper so that other universities can learn from the experience. We’ll let you know when the paper is available.

    If any other universities or schools want to know more about agile, the Agile Belgium community is here to help. Contact us.

    Thank you UCL computer science department, Marc Lainez and Octo Technology for making this project possible. Thank you to the students for their feedback on agile and their warm welcome.

  • Agile Games Night Report

    Agile Games?

    Some participants at the Agile Belgium Drinkup wanted to try out some Agile Games they had been talking about. As a pub is not the best place to play most of the games, Touring Assurances gracefully offered the use of their remarkable office in Brussels.

    touring_assurance_office

    We started the evening by listing agile games we knew and dot voting to see which games interested participants most. Unfortunately, we couldn’t play many of the favourite games because they take too long or require props that we didn’t have available.

    agile_games_night_games1 agile_games_night_games2

    Play!

    The best way to learn about Agile Games is to play them and debrief afterwards. This evening we played three games:

    • Alan Cyment’s Multitasking Game to show the detrimental effects of task switching (facilitated by Yves)
    • A version of the Matchstick Game (with pennies instead of matches because no one smokes any more) to illustrate the idea of bottlenecks and dependencies (facilitated by Pascal)
    • Non-musical chairs to show team-organisation and improvement with retrospectives (facilitated by Bruno)

    serious_game serious_game_laughing

    Participants were very serious and committed to play the Multitasking Game but soon broke down in laughter.

    Looking back. Looking Forward.

    The evening ended with a short retrospective to gather “What did you like?” and “What can we improve?”

    agile_games_night_liked agile_games_night_to_improve

    There will certainly be a followup session where we can play some of the larger games. Watch this space, the Meetup group  or subscribe to the mailing list.

    Want to know more?

    Yves Hanoulle has also written a report about the event.

    You can find more games and simulations at the following excellent sites:

    Thanks to all participants. Hope to see you at the next Games Night.

    Please, try this at home!

  • Agile Belgium Drinkup – Agile Games Night

    Olga Smirnova and Yves Hanoulle invite you to the Agile Games Night on Wednesday March 20 at Touring Assurance in Brussels.

    Register here if you want to attend, because the event is limited to 20 participants.

  • Next Agile Drinkup: August 8

    Dears,

    Our next Agile Belgium Drinkup (#15) will take place the 8th of August.

    Feel free to book your participation here (it’s free).

    What’s an Agile Drinkup ?

    This is an informal meetup of the Belgian Agile and Lean community. Come after work and meet people you usually only meet at conferences. Anyone interested in Agile or Lean can join. If you get there but can’t find people call that number +32 474 78 66 33 (Marc)

    See you there !

    Bruno.

     

  • Agile Belgium Drinkup – December 2011

    Topic:

    This is an informal meetup of the Belgian Agile and Lean community. Come after work and meet people you usually only meet at conferences. Anyone interested in Agile or Lean can join.

    Date:

    December 14, 2011 from 19:00 until… you decide to go home.

    You can find us at the back of the ground floor, the tap bar. When you are in the bar go as far as you can go at the back, you’ll find us there. It’s quieter there.

    The next one is a bit special as it’s the last one of 2011. It might be a good idea to retrospect on the previous editions and take decisions for 2012. So if you want to participate to the retrospective or if you just want to have a beer and talk Agile with some peers then join us!

    Add your name to the list to attend.

    Location:

    Delirium Café
    Impasse de la Fidélité 4A
    1000 Bruxelles

    Near Brussels Central station and the Grand’ Place.

    See you there!

  • Agile Belgium Drinkup – October 2011

    Topic:

    This is an informal meetup of the Belgian Agile and Lean community. Come after work and meet people you usually only meet at conferences. Anyone interested in Agile or Lean can join.

    Date: October 12th, 2011 from 19:00 until… you decide to go home.

    You can find us at the back of the ground floor, the tap bar.

    Add your name to the list to attend.

    Location:

    Delirium Café
    Impasse de la Fidélité 4A
    1000 Bruxelles

    Near Brussels Central station and the Grand’ Place.

    See you there!

  • First Agile Belgium Drinkup

    Last week we had the first Agile Belgium Drinkup. An attempt to gather the belgian Agile community outside of the conferences ecosystem. Last wednesday, from the 17 people that registered online, 12 showed up.

    Thanks to that drinkup, we had the opportunity to discover new faces, people we hadn’t seen before, either at conferences or other user group meetings. It didn’t take so many beers for Xavier to put post-its on the bar and facilitate a small improvised retrospective about this first drinkup.
    Here are the insights and actions we have generated:

    Every participant commits to try bringing someone who wasn’t at the first drinkup

    For those who were there, don’t forget to convince a fellow agilist to come with you next time!

    Merge the belgian community website domains

    It has already been taken care of by Pascal. If you go to http://agilebelgium.org you will be redirected to http://xp.be, which will now be the one and only Agile Belgium community website.

    Write a blogpost about the last drinkup

    I think this is also being covered…

    Find a venue with cheaper beers

    The foodsquare was a nice place but the beers were a little expensive. A venue with cheaper beers and still close to major train stations would be appreciated.

    Keep doing it in Brussels

    Brussels is approximatively 1h or less by train from every major Belgian city, it seems like a good choice for a drinkup.

    Organize next drinkup

    Well, let’s take care of that right now! We decided to do these drinkups every second Wednesday of the month, it means the next one will be on the 13th of July. We will do it in the back room of the Delirium café near the Grand Place. Again, there is a fikket page so that we get an idea of the number of people that might show up:

    http://abdup.fikket.com/

    This is where all the drinkup events will be announced from now on.

    As you can see we didn’t only drink beers. Following everything that emerged from this first edition of the Agile Belgium drinkup we can consider it to be a success. Next time, we hope you’ll join us!

  • Agile Belgium Drinkup June 2011

    Topic:

    This is an informal meetup of the Belgian Agile and Lean community. Come after work and meet people you usually only meet at conferences. Anyone interested in Agile or Lean can join.

    Add your name to the list to attend.

    Location:

    Foodsquare
    Rue du Marché aux Herbes 120
    1000 Bruxelles

    Between Brussels Central station and the Grand’ Place.

    See you there!